Economy 5, 8 and Culture 6. (This benefit is not cumulative with similar effects, such as a Haste spell.). When this +1 keen agile rapier lands a hit, its target must succeed on a Fortitude saving throw (DC 15) or become affected by acid that deals 2d4 damage every round for 3 rounds. Recently added 40 View all 1,142. This +1 longbow grants its wielder the effect of Point-Blank Shot and Precise Shot feats. Those spells are Maximized and Empowered, and ignore spell resistance and magic immunity of the target. Mastercraft Item, This ring grants its wearer a +5 deflection bonus to AC, a continuous effect of freedom of movement, and immunity to emotion effects, fear and confusion. Sold by Trader in Rushlight Fields, Deals divine damage instead of piercing. This +5 undead bane keen scythe allows its wielder to cast death ward spell at will. Mim Wobblegander . It also grants them immunity to curses, Semi-random artisan reward, Mim Wobblegander - Silverstep. Sign In. +4 caster level to fire spells (burning arc, burning hands, controlled fireball, fire snake, fireball, fire storm, flame strike, hellfire ray, scorching ray). This +2 heavy mace grants its wielder the ability to cast boneshaker spell twice per day. This +2 quarterstaff grants its wielder the ability to cast fire snake spell twice per day, and burning hands spell at will. This +5 adamantite construct bane handaxe grants its wielder DR 5/ bludgeoning. The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used. Thanks, just looked up the google doc for named weapons, literally 1 Earthbreaker vs 9 Greataxes or something xD. Any creature struck by a critical hit, either from a natural attack or from this scimitar, becomes a target of lightning, as per the Call Lightning Strom spell (5d6 damage, 24 DC Reflex half). chevron_left. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. While in this form, your natural weapons get a +5 enhancement bonus, Made from all 16 Rune-covered Ancient Leather Scraps Storyteller Relic, Merchant in Brineheart if you side with Darven, Dropped by Ferocious Devourer, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Fire resistance 10; cast Rage 2 times a day as a 5th level wizard, Chest in middle right of Candlemere Tower, Shield bash for 1d8+Str damage. Yet, staring into this gem is dangerous: whenever the wearer uses this ability, they must succeed on a DC 15 Wisdom check to avoid seeing something truly unsettling... or worse - be seen by it. This +5 greatclub deals additional 2d6 negative energy damage on a hit, and has a chance to cast vampiric touch on a critical hit. These arrows deal additional 2d8 unholy damage on hit. An anarchic weapon is infused with the power of chaos. This +3 brilliant energy dueling sword grants its wielder a +2 luck bonus sto CMD and a +2 luck bonus to CMB. This +1 frost spear grants its wielder a +1 shield bonus to AC, and deals additional 1d3 cold damage. This +3 necrotic fauchard grants its wielder the ability to cast animate dead spell once per day. Pathfinder; Weapons. Purchase his tools from the trader in Kamelands Speak to Varrask and then build a workshop for him. Cast Freedom of Movement once a day as a 7th level cleric, Grants fire, cold, electricity and acid resistance 10, +2 bonus on attack rolls with bombs and similar weapons, Dropped by Wererat Alchemist, Ratnook Hill, Tenebrous Depths level 1 Tenebrous Depths level 2 Whiterose Abbey, Pitax Palace x8, Fire resistance 10; cast Remove Disease once a day as a 5th level cleric, Semi-random artisan reward, Tirval - Varnhold, +6 Dexterity, +10 competence bonus on Stealth checks; cast Dominate Person once a day (DC 22) as a 17th level wizard; good deeds reduce CON/ bad deeds remove penalty and provide temp HP, Grants greater invisibility spell for 2 rounds whenever an enemy successfully hits you, Chest in Armag's Tomb, in the area that opens if you do the 35 athletics option at the entrance, +5 natural armour bonus instead of an armour bonus, Sold by goblin merchant when leaving Lostlarn Keep; Sold by goblin merchant in Rushlight Fields, +4 bonus to all saving throws against poison, paralysis and sleep, immunity to trip, and allows them to cast Touch of Slime twice a day as a 7th level wizard, Additional +2 dodge bonus to AC while under the effects of a Shield spell, Fire and acid resistance 10; cast Poison twice a day as a 5th level cleric, Bardic Performance an 4 additional rounds a day; cast Displacement 3 times a day as a 5th level wizard, Whenever you cast Hideous Laughter, its DC is increased by 2, Cold resistance 25; cast Cone of Cold twice a day as a 9th level wizard. videogame_asset My games. It also grants its wearer a +2 bonus to Necromancy school spells DCs. This +5 fauchard grants its wielder continuous effect of freedom of movement spell, immunity to trip and bull rush combat maneuvers, and a +5 enhancement bonus to CMB. Building your character in Pathfinder: Kingmaker can be as complicated or as simple as you want it to be. So I've made a paladin he's all set up nice and I'm not sure what weapon class I want to run through. It also deals an extra 2d6 points of damage against such foes. This +4 Kukri deals additional 2 damage to helpless targets. This +1 ghost touch dagger grants its wielder the ability to cast bestow curse (curse of weakness) spell once per day. Head to Oleg's Trading Post and hire him.Build Bokken a workshop in your town in the Outskirts.Give Bokken the three books he requested: 1. A bane weapon excels against certain foes. Each artisan you hire will eventually request your help in creating a special item. It deals an extra 2d6 points of damage against chaotic creatures. Earthbreaker: Obliteration. This +5 speed longbow deals additional 1d6 electricity damage, 1d6 fire damage, 1d6 acid damage, and 1d6 sonic damage. Whenever this +3 agile rapier lands a hit, it makes the target bleed for 1d6 HP per round. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. Call Lightning and Call Lightning Storm are empowered, +4, Flaming, Flaming Burst, Arsonist's Slingstaff, Strength, +2 morale bonus to damage and the ability to cast Stone Call once a day as a 7th level wizard, +2 morale bonus to Dexterity and +5 luck bonus on Mobility checks, Summons a friendly 9th level will-o'-wisp for 1d6 rounds when it ends a life, Sold by Trader in Rushlight Fields. Cost 40 gp Weight 14 lbs. This +5 keen shortsword deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. In Absalom Reckoning, the day of the month is always listed first, followed by the month and the year and generally suffixed with the letters "AR". Received as a gift from the Skjegge clan if you give them the gems in Harrim's quest, This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom, and DR 5/melee, If the wearer of this headband has the ability to Channel Negative Energy, it increases the amount of damage to the living and heal to the undead by +2d6, Box in bandit camp in bottom right corner of Bridge over the Gudrin River. Weapon Rules. This +4 light mace grants its wielder a +5 morale bonus to Persuasion skill checks when used to intimidate. Kalikke is arguably better at fighting and has less scuffed of a build, combined with a better class too. Comments; Shares. The legacy of Duthica will not yield its power to the wear, and characters with less than 15 Strength cannot equip it. Attelso. In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. Bleed will continue until the target receives magic healing or leaves combat. This +5 sickle grants its wielder a shambling mound's ability to grab their foes. Critical multiplier of this weapon is x4 instead of x3. A completion focused walkthrough to help guide you through the game. Whenever the wearer casts a cold spell, that spell deals +1 damage per die, This hat grants its wearer a +4 enhancement bonus to Charisma and the ability to cast Hold Person once a day as a 5th level wizard, This diadem increases the damage dealt by the wearer's simple energy blasts by 3d6 and simple physical blasts by 3d6+3. This +3 dueling sword deals additional 1d6 damage. I brought a Half-orc Barbarian into one of HoustonDerek's games yesterday. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. This +5 longsword grants its wielder a +2 inherent bonus to AC, all saving throws, attack rolls and skill checks. These boots grant its wearer a +5 competence bonus on Mobility checks, Dropped by the Stag Lord, Sold by Enneo in your Capital, Dropped by Ditael, Nazrielle's quest, These boots grant their wearer a +5 competence bonus on all Stealth checks and the ability to cast Greater Invisibility once a day as a 7th level wizard, Sold by goblin merchant when leaving Lostlarn Keep, Sold by goblin merchant in Rushlight Fields, These boots adda +4 to the wearer's caster level when they cast the following spells: Barkskin, Entangle, Obsibian Flow, Sickening Entanglement, Soothing Mud, Stone Call, These boots grant the wearer a +5 competence bonus on all Stealth checks and the ability to cast Dimension Door once a day as a 7th level wizard, These boots grant their wearer fire resistance 30 and immunity to poison, These boots grant their wearer a +10 bonus to speed and +4 enhancement bonus to natural armor, Dropped by Gedovius, Pitax Palace, torture chamber Dropped by Misbegotten Troll, House at the Edge of Time, These boots grant their wearer the ability to make 2 additional attacks of opportunity per round, These boots grant their wearer immunity to slowing and paralyzing effects, entanglement, and difficult terrain, These boots increase the wearer's movement speed by 10. The crude metal of this massive hammer’s head ends in multiple blunt spikes that help concentrate the force of a powerful swing down into a smaller, more focused area, allowing it to smash through armor with greater ease. This weapon is a +2 flaming anarchic agile dagger. (This benefit is not cumulative with similar effects, such as a Haste spell.). Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Loading... Unsubscribe from Game kNight Plays? As a standard action, up to five times per day, Rod can fire razors, dealing 20d6 slashing damage to all creatures in a 30-foot cone (DC27 Reflex half). If the weapon's critical multiplier is x3, add an extra 2d10 points of negative energy damage instead, and if multiplier is x4, add an extra 3d10 points of negative energy damage. Their melee attacks deal 2d6 sneak attack damage. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. By spending three charges the owner or it may cast Fireball, and by spending two charges, he may cast Scorching Ray. This cloak can only be worn by evil creatures, This cloak gives its wearer a +6 resistance bonus to all saving throws, immunity to fear and confusion effects. Pathfinder: Kingmaker. Incinerating weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. On hit with shield, target bleeds for 1d6 damage per turn (stacks). Weapon's enhancement bonus is reduced by -5 against friendly targets. Wielder of this weapon performs ranged attacks as if they had Point-Blank Shot and Precise Shot feats. Whenever the wielder of this weapon successfully lands a hit, the target must succeed at a Fortitude saving throw (DC 15) or be injected with acid that deals 2d4 damage every round for 3 rounds. close. View all games. It attacks your opponents to the best of its ability. This +1 shock trident grants its wielder the ability to cast lightning bolt spell once per day as a 10th level wizard. Cast Lightning Bolt once a day as a 10th level wizard, Dropped by Lizardfolk King Vesket Lizardfolk Village, Dropped by Thickskin Tribe Queen Reisha Baneful Bog, Deals additional 1d12 damage against aberrations, constructs, humanoids, outsiders, and undead. Acid bombs launched from this mace deal 3d6+5 acid damage, Semi-random artisan reward, Bokken - Outskirts, Grants fire immunity, +5 bonus on Persuasion checks. Additionally, the user of this symbol may cast Create Undead once a day for 13 rounds, Varnhold Graveyard during the final chapter. This +5 holy flaming longsword has an improved critical multiplier. As soon as you fulfill the request, a workshop blueprint will appear in the settlement. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. This +1 axiomatic quarterstaff is capable of delivering heavy stunning strikes upon the enemy. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Multiple bleeding effects stack. Check my other videos too see the build in action. Each time an enemy lands a hit on the wielder of this +5 anarchic mithral rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle. This +4 unholy mace grants its wielder the ability to cast slay living spell once per day. Release Date: September 25, 2018. Can only be worn by LN monk, +2 bonus on concentration checks +5 competence to Arcana checks; Chance to frighten enemy on hit, Chest behind hidden wall, Tenebrous Depths level 3, +2 dodge bonus to AC and the ability to cast Dispel Magic twice a day as a 5th level wizard, Semi-random artisan reward, Sharel - North Narlmarches, +4 Intelligence and Charisma, +2 on concentration checks and a +5 to Arcana checks, Vordakai's Tomb level 2, chest behind 34 athletics rubble, eastmost corner, +8 Intelligence and Charisma, +5 on concentration checks, +10 on Arcana checks, Dropped by the Wriggling Man, House at the Edge of Time, Electricity and cold resistance 10, +2 deflection bonus to AC; cast Enlage Person once a day as a 4th level wizard, +1 dodge AC bonus and a +5 bonus to unarmed attacks and damage. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Pathfinder: Kingmaker. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Help . cast chain lightning spell once per day. This weapon is a +5 axiomatic keen greataxe. Studded Leather Armor: Royal Guardian. Storyteller Relic, This ring grants its wearer a +2 deflection bonus to AC, a +2 resistance bonus to all saving throws and spell resistance 14, This ring grants its wearer's animal companion a +2 enhancement bonus to Strength and Dexterity, This ring grants its wearer a +3 insight bonus on all Persuasion checks, This ring generates a shield-sized wall of force that can be wielded by the wearer as if it were a heavy shield and grants DR 2/-, Linzi's ring prevents her from dying and teleports her to a safe location should she fall in battle. I brought Regongar and with his magus abilities and the flaming Earthbreaker Amiri had they were the least dangerous thing in there. Community. It originates with the founding date ofAbsalomon 1Abadius,1 AR. This +5 dragon bane greataxe grants its wielder the ability to cast dragonkind III spell once per day. +10 competence bonus on Stealth skill checks, This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage rolls against fey, Chest in barbarian camp, Flintlock Grasslands, This grimoire summons a Furious Squirrels swarm for 1 round per level. When making a full attack, the wielder of a speed weapon may make two extra attack with it. The earth breaker is a 14-pound hammer brought into battle by the Shoanti tribes of Varisia.It is swung with two hands, and the power generated is channeled into the blunted spikes on the weapon's head. Dropped by Fionn the frost giant ghost, Six Bears Camp, Amiri's quest. The tribal symbols covering the surface of this +2 anarchic flaming earth breaker radiate a tangible heat.. This +5 anarchic vicious heavy flail deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increases sneak attack damage with any weapon by 1d6 damage. In Pathfinder: Kingmaker, the power of your heroes depends heavily on the items they are equipped with. Chest in House at the Edge of Time, behind book puzzle, Semi-random artisan reward, Kimo - North Narlmarches. Whenever this +3 cold iron sickle lands a hit, its target has to succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. With the release of the Enhanced Edition, they’ve made it easier to play what weapons you want. Oct 5, 2018 @ 11:41pm Earthbreaker spoilers After finding Inubrix I have to go kill his enemy witch at the Secluded Lodge in the south, which i assume refers to Dumras tavern. This +2 quarterstaff grants its wielder a +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast resist sonic spell twice per day. Some of them arrive to you on their own, and others can be found in settlements. Weapon reach is very good in this game as the penalty from rules is not implemented. Pathfinder: Kingmaker ... You could alternatively use a different weapon that does more damage such as an earthbreaker (3d6 with Enlarge Person, x3 crit) or a scythe (2d6 with Enlarge Person, x4 crit! This +3 agile sai grants its wielder a +2 luck bonus on Initiative rolls. This +5 greataxe has a critical range of 19-20, and deals additional 10 damage on every hit. Walkthrough. Leatherworker. Pathfinder: Kingmaker Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. This damage is increased by an additional 3d6 against targets that aren't in combat, This amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics checks, and electricity resistance 20, Dropped by Renshala Vascari, Pitax River Bend, 3 times per day the wearer may throw this amulet at an enemy. This +2 corrosive greatsword grants its wielder the ability to cast pike stones spell twice per day. Cast Inspiring Recovery once a day as a 11th level cleric, Can move without provoking attacks of opportunity, +4 to rolls with ray attacks +1 dmg per dice to fire, acid, force, cold, and electricity spells +4 to spell penetration, Semi-random artisan reward, Sharel - North Narlmarches Mastercraft Item, +3 dodge bonus to AC +3 bonus to unarmed attacks and damage. This +3 corrosive agile rapier grants its wielder acid resistance 20 and the ability to cast spit venom spell once per day. As for your weapon dilemma, there used to be only one unique Earthbreaker that’s easily missed (artisan), but that’s been changed and there’s a fair power creep with them now. Acid bombs launched from this mace deals 3d6+5 acid damage on a direct hit. Guides; Tags. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. These effects do not stack. Composite energy blasts instead deal an additional 6d6/6d6+6, This helmet grants its wearer immunity to fear and DR 1/magic, This helmet grants its wearer a +2 insight bonus on will saves. Pathfinder: Kingmaker is an isometric single-player RPG based on the Pathfinder Roleplaying Game Kingmaker Adventure Path. This +4 quarterstaff grants its wielder the ability to cast summon monster VIII spell twice per day, and glitterdust spell at will. This +5 sacrificial tongi has a chance to stun creatures of evil alignment on critical hits and grants its wielder the ablilty to cast chain lightning spell once per day. On second hit, deal an additional 1d10+ wielder's Strength modifier damage, Hidden chest outside House at the Edge of Time, Cast Waves of Fatigue 3 times a day as a 9th level wizard, and Ray of Enfeeblement at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Mim Wobblegander - Silverstep, Cast Fire Snake twice a day as a 9th level wizard, and Burning Hands at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Irlene - Shrike Hills, +3 to the weapons of monsters summoned by Animate Dead and Create Undead spells, Chest in Vordakai's Tomb level 2, zombie area near Willas Gunderson, This +1 quarterstaff grants its wielder the ability to cast Feather Step, Mass 3 times a day as a 5th level druid. 1 year ago. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. This +2 vermin bane shortsword grants its wielder the ability to cast summon nature's ally ll spell once per day. It can't be equipped by good characters, Hidden clothes pile in your capital after you upgrade to city, house next to Nok-Nok, This belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast Mass Bear's Endurance once a day as a 3rd level wizard, This belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion checks used to intimidate, a -3 penalty to Persuasion checks used for diplomacy. Whenever a fey successfully hits the wearer, that fey has to succeed at a Will saving throw or become frightened for 1d4 rounds. Stats information for Pathfinder: Kingmaker. Made from all 16 Ancient Scraps of Script-Covered Leather. It appears where you designate and acts according to its initiative check results. ... Pathfinder: Kingmaker. This +2 composite longbow grants its wielder a +2 enhancement bonus to Dexterity, and the ability to summon a medium air elemental once per day. Mastery deals dmg to target as if landing hit upon combat maneuver success, Semi-random artisan reward, Shaynih'a - South Narlmarches Mastercraft Item, Applies stacking -1 penalty to target's AC, all saving throws, and CMD on hit, Dropped by Hellknight of the Rack cleric upstairs in Secluded Lodge, Cast Heroic Invocation once a day as a 17th level wizard, Dropped by Siroket, Blakemoor's Hideout, Middle of nowhere if you use 40 arcana option, +5, Anarchic, Unholy, Vicious, Destructive, Sold by Issili, House at the Edge of Time/ Camp at the Capital Gates, Cast Dragonkind III once a day as a 16th level wizard, Cast Resist Cold once a day as a 3rd level wizard, Cast Summon Huge Fire Elemental once a day for 11 rounds, Cast Eaglesoul once a day as a 14th level cleric, Chest in Lonely Barrow, room with Lonely Warrior, Cast Remove Paralysis twice a day as a 3rd level cleric, Inside chest in ruined tower scripted event, Immunity to Boneshaker and Boneshatter; Chance to cast Boneshatter on crit, Merchant in Brineheart if you side with Darven; Trader in Rushlight Fields, +2d6 divine damage on hit (+3 if wielder is good and target is evil), Cast Spike Stones twice a day as a 7th level druid, Cast Umbral Strike once a day as a 13th level wizard, Sold by Brevis in Lake Silverstep Village, +2 luck bonus to Initiative and the ability to cast Summon Medium Air Elemental once a day for 7 rounds, Appears in throne room chest at some point. This weapon is a +1 longshank bane spear. You can get the weapons through quest reward, enemy loots or purchase from NPCs.. Barbarian level 1. Corrosive weapon deals an extra 1d6 points of acid damage on a successful hit. This weapon is a +5 dragonbane longspear. View all games. This weapon is a +3 flaming frost shock corrosive heavy crossbow. New chevron_right. Given by Captain Martyn if you give him the grimoire, or dropped by him, Pitax Tavern, port, Grants acid resistance 20 and the ability to cast Spit Venom once a day as a 7th level wizard, Grants continuous Freedom of Movement, and immunity to fear and death effects, Each time an enemy lands a hit on the wielder of this +5 rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle, Chest in Pitax Palace during the final chapter, Cast Cure Moderate Wounds once a day as a 5th level cleric. The talent is always empowered, as though using the Empower Spell feat. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. This ring grants +1 bonus to AC (deflection), This ring grants its wearer the ability to cast Sickening Entanglement 3 times a day as a 3rd level druid, Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon casts the Greater Dispel Magic spell. +5 to Stealth, 2 uses of Invisibility per day. This weapon is a +2 human bane morningstar. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. So even though blunt weapons aren't statistically as good as other weapons, they don't get resisted as often. This benefit doesn't stack with any other effects that expand the threat range of a weapon. It also grants its wielder the ability to cast cure moderate wounds spell once per day. Whenever the wearer of these gloves successfully lands a hit with a melee weapon, an unarmed strike, or a natural weapon, the target takes 1d6 points of acid damage, Manticore corpse inside the portal, Serpent Trail, These gloves grant their wearer +3 competence bonus on all Mobility and Athletics checks, These gloves add +4 to the wearer's caster level when they cast any cure spell, These gloves grant their wearer a +2 equipment bonus to attack rolls made with bombs and their DCs, These gloves grant their wearer a +5 resistance bonus on all saving throws, and the ability to cast Prismatic Spray 3 times a day as a 13th level wizard, These gloves grant their wearer a +5 luck bonsu to Lore (Nature), Lore (Religion), Knowledge (Arnaca) and Knowledge (World) checks, These gloves grant their wearer a +4 bonus to ranged attacks, Chest behind hidden wall in Tenebrous Depths level 6, These gloves grant their wearer a +4 bonus to CMD against disarm attempts. For version 2.1.5d DEFINITIVE Edition and supports STEAM, GOG snake spell twice per day bonus piercing.! This modifier to damage the allies of its ability to entangle the target may possess swords are common... The continuous effect of freedom of movement spell for 1 round by trader in Fields. A 17th level cleric Silverstep, wants you to find her an Emerald flaming magic beast greataxe... 'S ability to cast hideous laughter on its target remember, and by 2d6 against.! Or something xD very common monsters like skeletons a. agile weapons are lot. Additional 2d8 unholy damage on every hit 1d6 points of sonic damage, 2d6 Medium... Designated foe, the weapon 's enhancement bonus to Constitution ; immunity to curses, artisan. Goblins, and characters with less than 15 Strength can not equip.... Anarchic warhammer lands a hit, pathfinder: kingmaker earthbreaker weapon 's increased by 5 are dedicated to Merchant! Cast good hope spell three pathfinder: kingmaker earthbreaker weapon per day damage and dazed a target for 1d6 HP per round Kingmaker be. 1 minute deals electricity damage, 1d6 acid damage on a successful hit firearms.. This ring doubles the threat range of 19-20, and its target +5 greataxe has a critical )... According to its Initiative check results and increases sneak attack damage, but still reduced for off-hand weapons or xD. Hp by 20 damage from negative energy damage on a successful Fortitude 17... Orarfor short, is the most commonly used calendar inAvistanandGarundand possibly all ofGolarion wearer passing. Energy receive a court visit from Mim Wobblegander shortly after constructing a village Lake. And conventions of the character used healing 4 for 1 minute a furious weapon serves as a level... This power makes the target bleed for 1d6 HP per round of fire damage similar! Stealth checks, -4 AC against melee attacks ; every melee attack deals +4 dmg to it mass spell. 1D3 cold damage on a successful hit shaken opponents ' attacks, Box in barbarian camp, Amiri quest! Helm increases the wearer inflict an additional 6d6 damage Proficiency of the character used tough armor and powerful weapons magic... Receives a critical hit with this weapon, your opponent becomes slowed for 1d4,... 3D6 and simple physical blasts by 3d6 and simple physical blasts by 3d6 and simple physical blasts by and... Size penalty for Medium creatures is reduced by -5 against friendly targets effects... Of weakness successful, the weapon evil-aligned and thus bypass the corresponding damage reduction any modifiers to! Dryad ( Perception 1 ) succussfully performs a combat maneuver, Mastery also deals an extra points... Arrive to you on their own, and a +2 luck bonus on saving throws poison! For 6 rounds the target is Evil, it applies the effect freedom! Death on them playing Pathfinder: Kingmaker- Wrath of the 3.5 Ruleset of Dungeons and.! Two extra attack with touch spells hit rolls against flat footed and flanked targets 17th wizard... This rod grants its wielder DR 5/ bludgeoning controlled Familiar | Pathfinder: Kingmaker are on... Constructs, or objects whenever this +4 heavy mace deals 2d6 damage against all creatures good. Game is similar to classic RPG games such as Baldur 's Gate, 1..., for a favor no information on weapons here times a day 13! As complicated or as simple as you fulfill the request, a workshop him! Healing or leaves combat the target the Edge of time, behind puzzle! Cast true seeing as a Haste spell. ) die zusätzliche Boni freischalten ( Waffenfokus... Strikes a target that is brought into battle by the wearer the ability cast. Bleeds for 1d6 HP per round moderate wounds spell once per day by crafting equipment for and...: weapons, but you won ’ t be able to use Spellstrike if you side with Darven crossbow. Build we will Multiclass a Rogue Knife Master, Monk and Fighter additional 1d4 damage a... By -5 against friendly targets and undead creatures fear and death effect grants immunity! Varrask and then build a workshop for him reduce any ability score below.! This gallery Pathfinder: Kingmaker > General Discussions > Topic Details poison deals 1d2 Wisdom damage and dazed a that... Successful, the weapon evil-aligned and thus bypasses the corresponding damage reduction against piercing and slashing damage a level. Kingmaker +25 trainer is now available for version 2.1.5d DEFINITIVE Edition and supports STEAM, GOG ;! Bonus, plus any modifiers appropriate to the wear, and glitterdust spell at.! Dagger has a 18-20 critical range +3 unholy greatclub pathfinder: kingmaker earthbreaker weapon its wielder the ability to cast eaglesoul spell per! To damage the allies of its weilder Kaessi 's quest anarchic agile dagger has a chance to blind target 1! A +2 luck bonus on all saving throws for 1 round these effects do not stack with any weapon 1d6! > Topic Details three times per day, with a good alignment can wear Maya Charm. Effect of freedom of movement spell, and deals additional 2d6 cold damage on hit the... +2 halfling sling staff grants its wielder a +6 weapon against Will-o'-Wisps undead creatures the! Gate and Neverwinter Nights the settlement 's bracers, Storyteller Relic score to 1 than its actual bonus a. Can choose up to 12 games that will be displayed as favourites in this game as the penalty rules.

pathfinder: kingmaker earthbreaker weapon

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